Weekend Hackery Update
December 2nd, 2007

Created with: qjulia -constraintAxis 1 -constraintValue 0.1 -r -0.23 -i 0.32 -j .4 -k -.7 -iters 40 -dim 400
I was computing useless data and doing 100 times too many computations, so it's 10 times faster now. Now to save it and make it render pretty!
EDIT: It just occurred to me that instead of converting a point cloud to a mesh, I could just ray trace and probably have fewer computations. Just not sure how to get a good normal...